Fully configurable gameplay tweaks for Crimson Desert. Adjust incoming damage, outgoing damage, loot, stamina, and spirit through a simple .ini file. Includes ASI loader for easy setup. Tune difficulty and progression through use of the .ini file. Independently enable or disable features like loot multiplier, incoming damage to give that day 1 difficulty back, outgoing damage to be OP, stamina,. spirit, and health. Everything is modular, so you can build anything from a vanilla setup to a much harder or easier setup.
This version was built to be cleaner and easier to use than the original framework it started from. The main goal was simple: give players separate toggles and reliable settings instead of bundling everything together.
FEATURES
– Fully configurable incoming damage (IMPORTANT INFORMATION: Incoming damage DOES INCLUDE fall damage (ask me how I know). You will take X amount of increased damage from ALL sources. Its ALL forms of damage taken.)
– Optional outgoing damage scaling (damage YOU deal)
– Adjustable loot multiplier (Items you loot. Items that can not stack normally like gold bars or bugs will not be affected by this)
– Configurable stamina, spirit, and health consumption and recovery (affects how fast its lost and how much you gain/regenerate)
– Separate damage blocking mechanic. Now blocks incoming damage properly when blocking with shield or 2H weapon
– Independent feature toggles (on off switches)
– .ini based setup
– Included ASI loader from Ultimate ASI Loader
INSTALLATION
1. Extract all files into the games bin64 folder (Example path: C:\Program Files (x86)\Steam\steamapps\common\Crimson Desert\bin64)
2. Make sure all files are present:
CrimsonDesertGameplayRebalance.asi
CrimsonDesertGameplayRebalance.ini
version.dll
3. Launch the game
Default recommended settings
– Incoming damage: 1.5
– Outgoing damage: disabled
– Loot: 2.0
– Stamina: reduced consumption, increased recovery
– Spirit: reduced consumption, increased recovery
These defaults are intended to feel harder but still fair, while also removing some grind.
Difficulty guide
– 1.0= vanilla incoming damage
– 1.5= recommended harder mode
– 2.0= hard
– 5.0+= extreme
Compatibility
This mod uses runtime pattern scanning and should work across most normal game updates.





