Crimson Game Mods Tool Standalone v1.0.6

Crimson Desert Mods |
Crimson Game Mods Tool Standalone v1.0.6


Update old mods to new game patch, full unlock Kliff and every character can use each other weapons and amor v3, Transmog / Visual Swap, mesh swap all characters, items edit customize your items, one-click: no cooldown + max charges + 999999 stacks + infinity durability, make all items 5 sockets, Increase ALL Spawns, Edit Drop rates.

What’s New in v1.0.6
– Universal Proficiency — One click: every character can equip every weapon and armor type.
– Import Mod Folder — Reverse-engineer any .pabgb mod folder back into an editable config. See exactly what other mods do, tweak, and re-export.
– Enable All QoL — One click: no cooldown + max charges + 999,999 stacks + infinity durability.
– Searchable Imbue dropdown — Find any Equip_Passive skill by key, name, or internal name. Three-tier markers show which passives render a visual vs stat-only.
– Import/Load auto-detects QoL flags — Max Stacks and Infinity Durability checkboxes now auto-tick if an imported mod had them set.
– Apply to Game is public — No longer dev-mode gated.
– Auto-version splash + misc tooltip/UX cleanups.

ItemBuffs Tab (weapons, armor, accessories).

Top Toolbar
– Extract — Parse the game’s iteminfo.pabgb (6,000+ items) via Potter’s Rust parser. Entry point for everything in this tab.
– Search by Description — Free-text search across item descriptions (English localization included).
– JSON Edit — Raw JSON editor for a single item’s full iteminfo record.
– Transmog / Visual Swap — Swap one item’s mesh for another’s (looks like X, stats of Y).
– Item Diff — Byte-level diff between two items in the table.
– Inspect Item — Full field dump for the selected item.
– My Inventory — Filter the table to items in your current save.
– Icons — Toggle icon rendering in the table (faster scroll without icons).
– Preview Item — Preview the modded item’s final tooltip.

Stats / Effects Panel
– Apply Preset — Apply a named stat preset (e.g. “Max God Mode weapon”, “Bismuth spear”, dev-ring presets).
– Suggest from Cluster — Auto-suggest stats based on similar items.
– Add / Remove Stat — Add or remove individual stat fields on an item.
– Apply to Stat — Edit a selected stat value.
– Reset — Revert all edits on the selected item.

Passives / Skills
– Add Passive — Add an Equip_Passive skill (searchable dropdown with 176 skills).
– Remove — Remove a passive from the selected item.
– God Mode — Inject full God-Mode stat preset (the dev-debug ring layout).
– Copy Effect — Copy the full effect set from one item to another.
– Shadow Boots / Lightning Weapon / Great Thief — One-click famous presets.
– Apply Gimmick — Attach a VFX gimmick (searchable combo of 12,000+ gimmicks).
– Extend Sockets / All → 5 Sockets — Raise socket count on items that support sockets.

Equip Buffs / Enchant-Level Buffs
– Add Buff — Add an equip_buff at a chosen enchant level.
– Remove Buff — Remove one buff.
– Copy Selected Item’s Buffs → All Weapons — Broadcast the current item’s equip_buffs onto every weapon. Merges dupes; higher level wins.

Utility Row
– No Cooldown (All Items) — Sets cooltime → 1 on everything.
– Max Charges (All Items) — Set max_charged_useable_count to chosen value on all charged items.
– Max Stacks — Tick to include stack-size edits in export (default 9,999; raise to 999,999 if wanted).
– Infinity Durability — When checked, every export sets max_endurance=65535 + is_destroy_when_broken=0.
– Enable All QoL — One click: all of the above with sensible defaults (999,999 stacks, 99 charges, 65535 durability, cooltime=1). Auto-ticks the checkboxes too.

Bulk Actions Row
– Copy Selected Item’s Buffs → All Weapons — See above.
– Imbue All Weapons — Apply the selected Imbue passive (Lightning/Fire/Ice/Bismuth/etc) to every weapon. Single-pass batched; safe for large class-hash lists.
– Make All Equipment Dyeable — Flip is_dyeable + is_editable_grime on every equipment item. Note: items whose mesh has no dye channel won’t render dye changes — asset-level gate.
– Universal Proficiency — Removes the character→weapon filter. Two things happen: (1) equipslotinfo.pabgb — every character’s equip slots get every weapon hash for that slot type. (2) iteminfo.pabgb — player-tribe hashes are unioned into every item’s tribe_gender_list. Animation caveat: weapons without a character’s native animation set (e.g. muskets on Kliff) will equip but won’t fire/reload correctly.

Imbue Row
– Visual — Vanilla item uses this passive with a bone-attached gimmick → real VFX renders.
– Functional — Gimmick exists but socket is empty → invisible effect (stealth, immunity, faction filters).
– Stat-only — No vanilla gimmick reference → skill filter edit only, no visual.
– Add to Selected — Apply the imbue to one item (adds passive + gimmick + docking + cooltime config + skill.pabgb filter patch).
– Coverage Report — Show how many weapons allow this imbue, how many would be unlocked, and a per-weapon-class breakdown.

Bottom Bar / Export
– Export JSON Patch — Value-only edits (cooldowns, stats at existing offsets). Pldada/DMM format.
– Export as Mod — Full PAZ mod folder (iteminfo.pabgb + modinfo.json). For structural edits (new buffs, passives, god mode).
– Export as CDUMM Mod — Proper 0036/0.paz + 0.pamt + meta/0.papgt. Direct import into CDUMM.
– Apply to Game — Deploy a PAZ overlay directly (no mod manager required). Requires admin. Restart game after.
– Import Community JSON — Import a Pldada/DMM-format byte patch.
– Sync Buff Names — Refresh buff name database.
– Save Config / Load Config — Save current edits to JSON; reload later on fresh vanilla data.
– Import Mod Folder — Reverse-engineer any CDUMM/PAZ mod folder back into an editable config. Auto-ticks Max Stacks / Infinity Durability if the mod used them.
– Restore Original — Remove the ItemBuffs PAZ overlay + PAPGT entry (preserves other overlays).
– Reset to Vanilla PAPGT — Nuclear recovery option if the game won’t launch.

FieldEdit Tab (world rules)
– Load FieldInfo — Parse the field/region data.
– Enable Mounts Everywhere — Remove the “can’t summon here” checks across all regions.
– Make All NPCs Killable — Flip killable flags on faction NPCs.
– Invincible Mounts — God-mode your mounts.
– Mesh Swap — Character appearance swap (e.g. swap Kliff’s model to Damian’s).
– Wipe Ally Lists — Clear faction ally lists (makes more NPCs attack each other).
– Intruder Flag (slot 2) — Flip the slot-2 flag.
– Apply to Game / Export as Mod / CDUMM / JSON / Restore — Same deployment options as ItemBuffs.

Stores Tab (vendors / shops)
– Load Store Data — Parse storeinfo.pabgb (254 stores, 9 with populated item lists).
– Swap Selected — Swap one store’s inventory for another’s.
– Apply Limit / Set ALL Limits — Edit per-item or global stock limits.
– Import/Export JSON Patch — Trade configs between installs.
– Apply to Game / Restore — Deploy or revert.

DropSets Tab (loot tables)
– Load DropSets — Parse dropsetinfo.pabgb.
– +Add / Remove / Swap — Edit loot table entries.
– Add Pack to Selected — Bulk-add a pack of items to a drop set.
– 5x Drop Rates / Max Drop Rates / Zero Cooldowns — One-click bulk buffs.
– Apply to Chest Tiers / Apply to Selected — Targeted application.
– Save/Load Config / Apply to Game / Export as Mod / Restore — Standard deployment options.

SpawnEdit Tab (NPC spawn density)
– Load Spawn Data — Parse the 7 spawn pabgb tables.
– Increase ALL Spawns / Increase ALL Life — World-wide density and HP boost.
– Halve Respawn Timers / Halve Sub Times — Faster respawns.
– x Camp Max / x Camp Min / x World Rates / x Sub-Slots — Multiplier presets.
– Apply to Game / Export Mod / Restore Vanilla / Reset Edits — Standard deployment options.

Database / Items Tabs
– Scan PAZ / Load File — Database scanning and loading tools.

Notes & Limitations
– Skeleton/rig binding is asset-level. The engine has a third gate beyond equipslotinfo and tribe_gender that checks whether the weapon’s .pab mesh binds cleanly to the character’s skeleton. Oongka-specific axes and character-tied meshes still refuse to equip on Kliff even after Universal Proficiency. Not fixable from data — requires editing the .pab appearance asset itself.
– Dye material is asset-level. Make All Equipment Dyeable flips the flag correctly, but the game’s dye UI checks whether the mesh has a dye-enabled material slot. Items not authored with a dye channel will still refuse to open the dye dialog.
– Muskets on non-native characters equip but don’t animate. The animation graph is per-character; unlocking the slot doesn’t give Kliff Damian’s fire/reload animations.
– Saves aren’t touched. This tool edits game data (PAZ overlays), not your save file. Existing items keep their current state — new drops use the modded values.
– Admin required for Apply to Game. The game is in Program Files; writing to the overlay folder needs elevation. Mod export paths don’t need admin.
– Auto-updater — Checks the manifest on each launch. In-app “Check for Updates” pulls the latest exe.


Author: Sora


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Crimson Desert mods give players the freedom to expand and personalize their adventure across the vast world of Pywel. With a wide range of free mods available, you can enhance gameplay, improve visuals, and introduce new features that make every moment in the game even more exciting. Try the Crimson Desert Crimson Game Mods Tool Standalone v1.0.6 mod to bring something new to your journey, and continue exploring other mods that help you shape the experience exactly the way you want, with no limits.
Useful Information: How to install Mods | System Requirements | Crimson Desert Guides | Crimson Desert News

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