Multiplies loot drop quantities from skinning animals, killing enemies, and looting containers. Tired of getting 1 leather from a deer? This mod multiplies drop quantities from skinning, combat, and looting. Default is 3x, configurable from 2x to 10x.
What It Does
– Skinning animals – more leather, bones, meat, feathers (birds, goats, deer, rabbits, etc.)
– Combat loot – more material drops from bandits, enemies, and bosses
– Faction and quest loot – more stackable rewards from faction activities
– Equipment drops unchanged – weapons and armor drop at normal rates
What It Does NOT Affect
Gathering nodes (quarrying stone, mining ore, picking herbs) – these use a different game system where item quantities are controlled by the node’s prefab behavior, not the drop table. See “Help Wanted” below if you want to help figure this out.
Requirements
You need Python installed. It’s free and takes 1 minute:
– Go to https://www.python.org/downloads/
– Click the big yellow “Download Python” button
– Run the installer
– IMPORTANT: Check the box “Add Python to PATH”
– Click “Install Now”
That’s it. The bat file handles everything else automatically.
Installation
– Close Crimson Desert and Steam
– Extract the zip anywhere
– Double-click Install_LootMultiplier.bat
– Pick your multiplier from the menu (2x, 3x, 5x, 10x, or custom)
– Launch the game
Uninstall
– Double-click Uninstall_LootMultiplier.bat
– Or just verify game files through Steam (right-click game > Properties > Installed Files > Verify).
How It Works
The mod patches dropsetinfo.pabgb inside the game’s PAZ archive. It multiplies the min_drop and max_drop fields for all stackable material items (2,967 entries across 1,261 drop sets). Equipment items are left untouched.
The patched data is written in-place at the original file offset by shifting subsequent PAZ data forward. All PAMT index offsets and integrity hashes (PAMT + PAPGT) are updated correctly. No DLL/ASI injection needed.
Compatibility
– Steam version only (Xbox/GamePass not supported)
– Compatible with other mods (Controller Remap, HurryTheFUp, etc.)
– After game updates, Steam may revert the patch – just re-run the bat
Help Wanted: Gathering Node Yields
Gathering (mining ore, picking herbs, quarrying stone) uses a different system. When you break a quarry node, the number of ore pickups that spawn is NOT controlled by the drop table – it’s controlled by the node’s .binarygimmick prefab file, which is a compiled binary format.
If you’re experienced with Cheat Engine or reverse engineering, here’s how you could help:
Cheat Engine approach:
– Mine a quarry stone node and note you get 2 ore pickups
– Before picking them up, use CE to search for the value “2” (4-byte) in the game’s memory
– Pick up the ores, mine another node
– If the next node drops 2 again, search “unchanged”. If it drops 3, search “3”
– Narrow down until you find the address that controls how many ore objects spawn
– Use “Find What Writes” on that address to find the game code that sets the count
– That instruction will reference either a data table offset or a hardcoded value
What we know so far:
– 93-98% of gathering nodes do NOT reference a drop table at all
– The .binarygimmick prefab files contain node behavior but no readable quantity fields
– The drop table IS referenced by a few special nodes, but min/max controls stack size per item, not physical pickup count
– The number of physical ore/herb pickups spawned by a node is determined by engine code, not data tables
If you find the gathering yield address or the code that controls it, please share in the comments. I’ll update the mod to support gathering too.





