Super Axiom Force Range v1.1

Crimson Desert Mods |
Super Axiom Force Range v1.1


Super Axiom Force removes the short range limitation of the Axiom Force ability. The goal is simple: let you use Axiom Force to grab enemies, objects, and buildings from much further away – turning it from a short-range skill into a genuine long-range mobility and combat tool.

What the mod does
Axiom Force has a hardcoded targeting range of 20 units (vanilla). This mod replaces that value with a configurable range, defaulting to 100 units – five times the vanilla distance.

How it works:
– The mod writes a new range value to memory on load
– The game reads it automatically when you use Axiom Force – no button binding needed
– Just use Axiom Force as normal; it now reaches much further

What changes:
– Targeting reach: How far the targeting reticle can be placed from Kliff
– Grab range: How far away a target can be for the grab to connect
– Both are controlled by the same value – one setting covers everything

Practical examples:
– Grab enemies across a courtyard without closing distance first
– Reach buildings, ledges, and objects that vanilla Axiom can’t touch
– Use as a traversal tool – fling yourself toward distant targets

Live config reload:
Changes to the INI are applied automatically while the game is running (within 1 second). No restart needed to tune the value.

Logging:
The mod creates SuperAxiomForce.log in bin64 for debugging and verification.

Configuration (SuperAxiomForce.ini)
The mod reads the INI from the game’s bin64 folder (same folder as the game EXE).

[AxiomForce]
; Enable or disable the mod (true/false)
; Set to false to restore the default vanilla range
Enabled=true

; Axiom Force targeting range (vanilla default is 20.0)
; Increase this to extend how far Axiom Force can reach enemies.
; Recommended values: Use whatever you like, I personally use 100.0, there seems to be a hard limit somewhere in-game, anything beyond 100 doesn’t do much
Range=100

Installation
– Drop SuperAxiomForce.asi into your Crimson Desert bin64 folder
– Drop SuperAxiomForce.ini into the same bin64 folder
– Launch the game – the mod activates automatically after ~15 seconds (waits for the game to finish loading)

Requires:
– https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
or
Crimson Desert Ultimate Mods Manager

Compatibility
– No hooks – writes directly to a data address. Cannot conflict with other ASI mods.
– Compatible with Enhanced Flight
– Compatible with Enhanced Force Palm
– Should be compatible with any other mods, i’m not aware of any existing mods modifying axiom force in any way

Notes
– The mod applies on game load. If you change the INI while the game is running, the new value applies within 1 second automatically.
– Setting Enabled=false in the INI restores the vanilla range of 20.0 without needing to remove the mod files.
– The range offset was found via Cheat Engine scanning on game version current as of 1.03.00 If a game update moves it, the offset in the source can be updated.


Author: Bambozu


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Crimson Desert mods give players the freedom to expand and personalize their adventure across the vast world of Pywel. With a wide range of free mods available, you can enhance gameplay, improve visuals, and introduce new features that make every moment in the game even more exciting. Try the Crimson Desert Super Axiom Force Range v1.1 mod to bring something new to your journey, and continue exploring other mods that help you shape the experience exactly the way you want, with no limits.
Useful Information: How to install Mods | System Requirements | Crimson Desert Guides | Crimson Desert News

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