Super Axiom Force removes the short range limitation of the Axiom Force ability. The goal is simple: let you use Axiom Force to grab enemies, objects, and buildings from much further away – turning it from a short-range skill into a genuine long-range mobility and combat tool.
What the mod does
Axiom Force has a hardcoded targeting range of 20 units (vanilla). This mod replaces that value with a configurable range, defaulting to 100 units – five times the vanilla distance.
How it works:
– The mod writes a new range value to memory on load
– The game reads it automatically when you use Axiom Force – no button binding needed
– Just use Axiom Force as normal; it now reaches much further
What changes:
– Targeting reach: How far the targeting reticle can be placed from Kliff
– Grab range: How far away a target can be for the grab to connect
– Both are controlled by the same value – one setting covers everything
Practical examples:
– Grab enemies across a courtyard without closing distance first
– Reach buildings, ledges, and objects that vanilla Axiom can’t touch
– Use as a traversal tool – fling yourself toward distant targets
Live config reload:
Changes to the INI are applied automatically while the game is running (within 1 second). No restart needed to tune the value.
Logging:
The mod creates SuperAxiomForce.log in bin64 for debugging and verification.
Configuration (SuperAxiomForce.ini)
The mod reads the INI from the game’s bin64 folder (same folder as the game EXE).
[AxiomForce]
; Enable or disable the mod (true/false)
; Set to false to restore the default vanilla range
Enabled=true
; Axiom Force targeting range (vanilla default is 20.0)
; Increase this to extend how far Axiom Force can reach enemies.
; Recommended values: Use whatever you like, I personally use 100.0, there seems to be a hard limit somewhere in-game, anything beyond 100 doesn’t do much
Range=100
Installation
– Drop SuperAxiomForce.asi into your Crimson Desert bin64 folder
– Drop SuperAxiomForce.ini into the same bin64 folder
– Launch the game – the mod activates automatically after ~15 seconds (waits for the game to finish loading)
Requires:
– https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
or
– Crimson Desert Ultimate Mods Manager
Compatibility
– No hooks – writes directly to a data address. Cannot conflict with other ASI mods.
– Compatible with Enhanced Flight
– Compatible with Enhanced Force Palm
– Should be compatible with any other mods, i’m not aware of any existing mods modifying axiom force in any way
Notes
– The mod applies on game load. If you change the INI while the game is running, the new value applies within 1 second automatically.
– Setting Enabled=false in the INI restores the vanilla range of 20.0 without needing to remove the mod files.
– The range offset was found via Cheat Engine scanning on game version current as of 1.03.00 If a game update moves it, the offset in the source can be updated.





