Sets the default slot count to 500 and raises the max cap to 850. Bag rewards still stack on top. Bag Boost variant available: sellable bags boosted ×20 (Small +20, Medium +60, Large +100 slots).
After the April 11 update (v1.03.00) there was no working inventory expansion mod available. I used Claude AI to analyze the updated inventory.pabgbbinary file, found the correct byte offsets for the new file structure, and built this mod from scratch.
What it does: Sets the default slot count to 500 and raises the max cap to 850. Bag rewards from in-game activities still stack on top, so your final slot count will be higher depending on how many bags you’ve collected.
Two variants available:
– NSLW Inventory Mod — 500 base slots, 850 max cap.
– NSLW Inventory + Bag Boost — same inventory changes plus sellable bags boosted ×20 (Small Bag +20, Medium Bag +60, Large Bag +100 slots per use). Uses Claude AI to analyze iteminfo.pabgbto locate and patch the correct bag slot values.
Requirements: Crimson Desert Ultimate Mods Manager (CDUMM) Compatibility: Crimson Desert v1.03.01
⚠️ UPDATE v1.07 — Max cap raised from 700 to 850. Both variants tested and confirmed working on patch 1.03.01.
Changelog:
v1.07
– Raised max cap from 700 to 850
– Both variants (Inventory only / Bag Boost) updated and tested on v1.03.01
v1.06
– Added Bag Boost variant: sellable bags boosted ×20 (Small +20, Medium +60, Large +100 slots)
– Fixed mod format compatibility issue with CDUMM v2.4.3
v1.05
– Compatibility fix for hotfix v1.03.01 — no structural changes, version bump to match new vanilla snapshot
v1.04
– Lowered max cap from 1000 to 700 to fix crashes caused by bag rewards exceeding the modded limit
– Default starting slots remain at 500
v1.03
– Initial release, rebuilt from scratch for patch 1.03.00
– Fixed incorrect byte offsets caused by Pearl Abyss restructuring the inventory file in the April 11 update





