This mod replaces the default, rigid reaction animations when enemies collide with walls, the ground, or other objects.
By changing away from animation fallbacks and toward a more dynamic feel, it reduces restrictions like clamping, strength limits, and velocity constraints. This allows bodies to react more naturally and with greater variation during impacts.
It also makes limbs more reactable to hits or collision even in animation, by changing “rigid” to “dyamic”.
DETAILS:
Corpses are no longer static, “stiff” objects; they are now interactive dynamic bodies.
Upon death, characters immediately transition to a ragdoll state.
This replaces repetitive death animations with dynamic falls.
The physics constraints for the neck, head, pelvis, and limbs have been loosened. This allows for more realistic and varied “hit” reactions when struck by weapons.
Minor bugs in current version:
* Sometimes when smashing a human into ground, he’s body may sometimes go under ground and then pop back up.
* Some special animations with special weapons can force animation to play out before ragdoll starts.
* !!! I have had limited time testing this mod, please report back of any issues that causes a problem for gameplay. !!!
Side note: This mod does not increase “life time” on dead bodies. They will still disappear like vanilla game.
Installation instructions
Installing Using JSON Mod Manager.
1: Download mod.
2: Place folder in mods folder for the JSON Mod Manager.
3: Make the mod active and hit “Apply mods” and then launch the game.





